E.T.Engine
This is a game engine implemented in C++ and OpenGL. Amongst it's many features are planetary terrain generation, atmospheric scattering and a PBR rendering pipeline.
Personal Project
This is a game engine implemented in C++ and OpenGL. Amongst it's many features are planetary terrain generation, atmospheric scattering and a PBR rendering pipeline.
Personal Project
Antigraviator is a futuristic head-to-head racing game.
I implemented a large part of the gameplay while I was a student, and some of the team members
published it on steam after graduating.
Team Cybernetic Walrus, 4 people
I participated and also mentored quite a few game jams over the past couple years,
making games for various platforms.
We won Brains Eden two years in a row!
Various team sizes and mentoring
I currently work as a programmer in Brighton based studio Electric Square.
While I can't talk much about the project I am currently on, more info can be found
on our website.
At this point I have touched on every aspect of the game,
but a lot of my focus was on optimization and tools for artists.
Current Workplace
Personal Project
Personal Project
Personal Project
Personal Project
Personal Project
4.5 years of experience C++ |
3 years of experience C# |
8 years of experience Java |
3 year of experienceGLSL | 3 year of experienceHLSL |
2 years experience HTML 5 |
2 years experience CSS 3 |
2 years experience Javascript |
6 years of experience MySQL |
Wrote an introductory courseProcessing | Currently learningRust |
Native bilingualEnglish | Native bilingualGerman | Good oral skillsFrench |
I enjoy using modern technology to develop the best possible gaming graphics, no matter whether it requires creating a custom shader, digging deep into a rendering pipeline or writing my own engine.
There is no part of the game development pipeline that I have not touched, and while every aspect of it is fun, I particlularly enjoy gameplay programming, level editing and 3D modelling.
3.5 years of experience Unity 5 |
3.5 years of experience UE 4 |
5.5 years of experience Cryengine |
3 years of experience Open GL |
3 years of experience Direct X |
4 years of experienceSDL2 | 3 years of experiencePhysX | 1 year of experienceOpenAL |
4.5 years of experience VisualStudio |
3.5 years of experience Git |
2 years of experience Perforce |
9 years of experience Blender |
4 years of experience 3Ds Max |
5 years of experience Photoshop |
9 years of experience Gimp |