Leah Lindner

Render Programmer

Game Developer

Wireframe render of a planet using Leah Lindner's CDLOD algorithm

Portfolio

Antigraviator

Antigraviator is a futuristic head-to-head racing game.
I designed and implemented a large part of the gameplay while I was a student, and some of the team members went on to publish it on Steam after graduating.

Team Cybernetic Walrus, 4 People

Game Jams

Participated and also mentored quite a few game jams over the past couple years, making games for various platforms.
We won Brains Eden two years in a row!

Various team sizes and mentoring

Studio Work

Worked in various programming roles at Hangar 13 and Electric Square.
For my two most recent titles - Mafia and Top Spin - I did render engineering including improvements for Nanite and proprietary tech, custom VFX, profiling and performance optimization for PC and Console.

Previous Workplaces

OTher ProjecTs

Reentry Shader

Personal Project

Pathtracer

Personal Project

Synthesizer

Personal Project

Bytecode VM

Personal Project

Digital Art Projects

Personal Projects

Skoomtown

Independent Festival - AV lead

< See some samples of my code here... >

Resume

Programming Languages


General
12 years of experiencec++ icon

C++

10 years of experiencec# icon

C#

2 years of experiencec icon

C

3 years of experiencejava icon

Java


Graphics
10 years of experienceGLSL 10 years of experienceHLSL

Web
6 years of experiencehtml 5 icon

HTML 5

6 years of experiencecss 3 icon

CSS 3

For this websitejavascript icon

Javascript

4 years of experienceMySQL icon

MySQL


Other
7 years of experiencecmake icon

CMake

Wrote various toolspython icon

Python

10 years of experienceunreal icon

Blueprint

12 years of experiencebat icon

Batch

10 years of experiencebash icon

Bash

Wrote game codelua icon

Lua

Wrote an introductory courseprocessing icon

Processing

Basicsrust icon

Rust

For funKerboscript icon

Kerboscript

Human Languages

Native bilingualEnglish Native bilingualGerman Basic skillsFrench

Experience

Work at Hangar 13
  • Worked on Mafia - The Old Country, Top Spin 2k25 and unreleased project
  • Created Visual Effects, added to render pipelines and optimized performance for PC and console
  • Created new game progression systems and maintained mission managment and streaming systems
  • Worked with proprietary tech and UE5 at every project stage
  • Collaborated with international teams across engineering, art and game design
Work at Electric Square
  • Work on Forza Street included optimisation, rendering and tools for artists and designers
Student Job at DSpace
  • Work on 3D vis for HIL simulations
Other
  • AV team lead for a small festival
  • Designed & ran stage lighting

Education

Howest - DAE (BSc):
  • Majored in GameDev with distinction
  • Taught introductory courses in Blender and programming
  • Studynight coordination
  • Student council participation
Grammar School:
  • Majored with focus on maths and computer science in Germany
Ski Instructor Certificate

In addition to my formal education, many of my skills are self taught, I enjoy learning new things every day

Motivation

While I specialise in rendering, I enjoy applying my broader creative and technical skills across the entire game-dev pipeline — be it engine and game code, art, sound or game design. Ultimately, my focus is always on crafting an engaging and immersive experience for the player.

Engines

10 years of experienceunreal engine 4 icon

UE 4 & 5

5 years of experienceunreal engine 4 icon

Proprietary

10 years of experienceunity 5 icon

Unity 5

1 year of experiencecryengine 3 icon

Cryengine

APIs & Libraries


Graphics
10 & 5 years of experiencedirect x icon

Direct X 11 & 12

9 years of experienceopen-gl icon

Open GL

----- OS Interfaces -----
8 years of experienceWin32 icon

Win32

2 years of experienceUWP icon

UWP

3 years of experiencelinux icon

Linux

------ UI / Window ------
4 years of experiencedear imgui icon

ImGUI

5 years of experiencefreetype icon

Freetype

3 year of experienceRMLui icon

RMLui

8 years of experienceGLFW icon

GLFW

4 year of experienceSDL icon

SDL2

6 years of experienceGTK icon

GTK

---------- Audio ----------
2 years of experienceFMOD icon

FMod

8 years of experienceOpenAL icon

OpenAL

- Reflection | ---- CI ----
7 year of experienceRTTR icon

RTTR

8 years of experienceCatch 2 icon

Catch 2

--------- Physics ---------
2 years of experienceBox 2D icon

Box2D

3 year of experiencephysx icon

PhysX

6 years of experiencebullet physics icon

Bullet

Software

12 years of experiencevisual studio icon

VisualStudio

10 years of experiencegit icon

Git

9 years of experienceperforce icon

Perforce

8 years - including Renderdoc, PIX and Razor GPU/CPUDebug tools for PC & Console
17 years of experienceblender 3d icon

Blender

2 years of experience3ds max icon

3Ds Max

5 years of experiencephotoshop icon

Photoshop

16 years of experiencegimp icon

Gimp

ConTacT

Please don't hesitate to contact me for any enquiries!

hello@leah-lindner.com