#include <iostream>
void main()
{
std::cout << “Hello World” << std::endl;
std::cin.get();
}
I have merged my old blogspot blog with this wordpress blog on my new website, so all posts after this one are OLD – as in, before I started higher education.
I added this stuff because I think it’s a nice way of documenting the progress I made over the last few years. 😀
Author: Leah Lindner
Hi, I'm a German–English game developer and render programmer based in Brighton, UK. Welcome to my website!
I’ve been passionate about computer graphics ever since I discovered Blender in 2008, which led me to earning a BSc in Digital Arts and Entertainment and begin my game-dev career in 2017. Ever since, I’ve had the opportunity to work with international teams of all sizes on a wide range of projects, from small prototypes to large AAA productions.
I’m a broadly creative person with a strong eye for technical detail. I love learning how things work and creating visually compelling experiences, and particularly enjoy graphics programming because it combines both engineering and artistic challenges.
My experience with diverse tools and pipelines enables me to build systems from scratch, as well as contribute effectively to existing projects. If you’re interested in collaborating, please don’t hesitate to reach out!
View all posts by Leah Lindner