Just a simple comparison.
The difference that treating Blender as a cool program with mystical features that still have to be learned
and treating Blender as part of a digital art pipeline makes. Mind you that’s 3 years more experience.
By the way both times I was inspired to do this after watching “How to train your Dragon”, a really awesome animated movie.
If you really want to see my disgrace from back then here is the link:
Stay tuned to see what happens to that dragon next..
Author: Leah Lindner
Hi, I'm a German–English game developer and render programmer based in Brighton, UK. Welcome to my website!
I’ve been passionate about computer graphics ever since I discovered Blender in 2008, which led me to earning a BSc in Digital Arts and Entertainment and begin my game-dev career in 2017. Ever since, I’ve had the opportunity to work with international teams of all sizes on a wide range of projects, from small prototypes to large AAA productions.
I’m a broadly creative person with a strong eye for technical detail. I love learning how things work and creating visually compelling experiences, and particularly enjoy graphics programming because it combines both engineering and artistic challenges.
My experience with diverse tools and pipelines enables me to build systems from scratch, as well as contribute effectively to existing projects. If you’re interested in collaborating, please don’t hesitate to reach out!
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