PBR Assets

I made a few models with the physically based rendering workflow for unreal engine and sketchfab in mind. Here is a small demonstration.

Most of the modelling, uv unwrapping and baking work was done in Blender and most of the texturing in Photoshop.

Helmet | Samurai Kabuto

pbr kabuto samurai helmet unreal engine 4 render screenshot
pbr kabuto samurai helmet unreal engine 4 render screenshot
Textures: Base Color, Roughness, Normal, Metalness
Textures: Base Color, Roughness, Normal, Metalness
Reference
Reference

Glue Gun

glue gun screenshot render unreal engine 4 physically based rendering
glue gun screenshot render unreal engine 4 physically based rendering
glue gun screenshot render unreal engine 4 physically based rendering

Clarinet Case

Unreal engine 4 screenshot pbr clarinet case
Unreal engine 4 screenshot pbr clarinet case
Unreal engine 4 screenshot pbr clarinet case