{"id":171,"date":"2016-10-07T05:04:21","date_gmt":"2016-10-07T03:04:21","guid":{"rendered":"http:\/\/robert-lindner.com\/blog\/?page_id=171"},"modified":"2016-10-07T05:04:21","modified_gmt":"2016-10-07T03:04:21","slug":"pbr_assets","status":"publish","type":"page","link":"https:\/\/leah-lindner.com\/blog\/pbr_assets\/","title":{"rendered":"PBR Assets"},"content":{"rendered":"<p>I made a few models with the physically based rendering workflow for unreal engine and sketchfab in mind. Here is a small demonstration.<\/p>\n<p>Most of the modelling, uv unwrapping and baking work was done in Blender and most of the texturing in Photoshop.<\/p>\n<h3>Helmet | Samurai Kabuto<\/h3>\n<p>\t<iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/sketchfab.com\/models\/13b3ab49b6bd4247be36b54ba1a56d8a\/embed?ui_related=0\" frameborder=\"0\" allowfullscreen mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" onmousewheel=\"\"><\/iframe><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/front.jpg\" alt=\"pbr kabuto samurai helmet unreal engine 4 render screenshot\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/front.jpg\" alt=\"pbr kabuto samurai helmet unreal engine 4 render screenshot\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/side.jpg\" alt=\"pbr kabuto samurai helmet unreal engine 4 render screenshot\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/side.jpg\" alt=\"pbr kabuto samurai helmet unreal engine 4 render screenshot\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/textures.jpg\" alt=\"Textures: Base Color, Roughness, Normal, Metalness\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/textures.jpg\" alt=\"Textures: Base Color, Roughness, Normal, Metalness\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\tTextures: Base Color, Roughness, Normal, Metalness<br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/reference.jpg\" alt=\"Reference\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/reference.jpg\" alt=\"Reference\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\tReference<\/p>\n<h3>Glue Gun<\/h3>\n<p>\t<iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/sketchfab.com\/models\/fc67bb37c07e44b886d83bbed285f0a3\/embed?ui_related=0\" frameborder=\"0\" allowfullscreen mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" onmousewheel=\"\"><\/iframe><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/gun2.JPG\" alt=\"glue gun screenshot render unreal engine 4 physically based rendering\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/gun2.JPG\" alt=\"glue gun screenshot render unreal engine 4 physically based rendering\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/gun1.JPG\" alt=\"glue gun screenshot render unreal engine 4 physically based rendering\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/gun1.JPG\" alt=\"glue gun screenshot render unreal engine 4 physically based rendering\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/gun3.JPG\" alt=\"glue gun screenshot render unreal engine 4 physically based rendering\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/gun3.JPG\" alt=\"glue gun screenshot render unreal engine 4 physically based rendering\" itemprop=\"image\"  \/><\/noscript><\/p>\n<h3>Clarinet Case<\/h3>\n<p>\t<iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/sketchfab.com\/models\/4f1a7415a4f8449bb9927294d945c09e\/embed?ui_related=0\" frameborder=\"0\" allowfullscreen mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" onmousewheel=\"\"><\/iframe><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/case1.JPG\" alt=\"Unreal engine 4 screenshot pbr clarinet case\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/case1.JPG\" alt=\"Unreal engine 4 screenshot pbr clarinet case\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/case2.JPG\" alt=\"Unreal engine 4 screenshot pbr clarinet case\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/case2.JPG\" alt=\"Unreal engine 4 screenshot pbr clarinet case\" itemprop=\"image\"  \/><\/noscript><br \/>\n\t\t\t\t<img decoding=\"async\" class=\"ls_lazyimg\" src=\"https:\/\/leah-lindner.com\/blog\/wp-content\/plugins\/images-lazyload-and-slideshow\/blank_250x250.gif\" file=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/case3.JPG\" alt=\"Unreal engine 4 screenshot pbr clarinet case\" itemprop=\"image\"  \/><noscript><img decoding=\"async\" src=\"http:\/\/leah-lindner.com\/img\/projects\/pbr_assets\/case3.JPG\" alt=\"Unreal engine 4 screenshot pbr clarinet case\" itemprop=\"image\"  \/><\/noscript><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I made a few models with the physically based rendering workflow for unreal engine and sketchfab in mind. Here is a small demonstration. Most of the modelling, uv unwrapping and baking work was done in Blender and most of the texturing in Photoshop. Helmet | Samurai Kabuto Textures: Base Color, Roughness, Normal, Metalness Reference Glue &hellip; <a href=\"https:\/\/leah-lindner.com\/blog\/pbr_assets\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;PBR Assets&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-171","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/pages\/171","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/comments?post=171"}],"version-history":[{"count":0,"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/pages\/171\/revisions"}],"wp:attachment":[{"href":"https:\/\/leah-lindner.com\/blog\/wp-json\/wp\/v2\/media?parent=171"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}