Planet Renderer – Week 5 – 6: Height, Triangular CDLOD

I missed last weeks post because I was writing a research paper about the graduation work and didn’t get around to updating my blog since. You can read the paper here, I go over a lot of the topics I discussed in previous posts, but also discuss some new things. Aside from that I made the terrain sample a height map in the vertex shader to offset the height of the triangles appropriately. I also made sure that the backface culling doesn’t cull terrain with potential peaks that loom over the horizon. This video shows the results quite nicely:

The more interesting change was added last week:
Continue reading “Planet Renderer – Week 5 – 6: Height, Triangular CDLOD”

Planet Renderer – Week 3.5: Terrain LOD

This is a bit of a delayed update, mainly because my computer broke down and I needed to reinstall all software.

Regardless I modified what I had in week 2 to display terrain with level of detail. You can see the results here for yourself:

Apart from that, I also added textures and text rendering with sprite fonts.

Continue reading “Planet Renderer – Week 3.5: Terrain LOD”