Icosahedrons | How Blenders IcoSpheres work

Icosahedron / Icosphere generation process Blender

For the research on my planet renderer I have been looking into how icospheres are constructed. The process is rather simple:

  1. Define the triangle edges with three intersecting planes that use the golden ratio (1+sqrt(5))/2 : 1Golden ration icospher Blender
  2. Create 20 triangles between the vertices of those planes:
    Icosahedron triangles wireframe blender icosphere
    12 vertices

    icosahedron blender icosphere triangle wireframe
    20 triangles
  3. Subdivide those triangles and keep them in the shape of a sphere by making sure the distance from the center is the radius of the sphere:
    Blender icosphere icosahedron subdivision 1
    80 triangles
    icosahedron blender icosphere subdivision
    320 triangles
    Icosahedron Blender icosphere subdivision
    1280 triangles

     

There is barely a noticable difference from how icospheres look like when adding them via the Add Mesh menu in Blender:Blender icosphere

The nice thing about icosahedrons is that they use equilateral triangles of the same scale everywhere, so they have a nicely distributed amount of surface detail, so it might be quite ideal for rendering of planets.

Author: Leah Lindner

Hi, you are looking at the portfolio of a German-English game developer with a focus on graphics programming. I love finding out how things work and visualizing them in a creative way using computer technology. I first became interested in computer graphics when I started creating 3D art using Blender in 2008. After majoring in programming at secondary school and also teaching myself digital painting, I moved to Belgium to take a Bachelor in Digital Arts and Entertainment. Following work on projects in both film and video games, I have increasingly focused on graphics programming, and moved to Brighton to work as a GameDev at Electric Square.

2 thoughts on “Icosahedrons | How Blenders IcoSpheres work”

  1. Hi! I love all the work you’ve done and am very appreciative of the detailed explanation. I was wondering if you could elaborate on why you eventually chose to go with Icosahedrons instead of a Spherified Cube. The only reasoning I can find is that there is a more even distribution of triangles on the sphere. This is driving my decision too, but I was wondering if you really found that it was the correct choice or if you had any other reasoning to stick with an Icosahedron? Any further elaboration would be much appreciated! Thanks!

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