On this page you can download various samples of code I wrote.
C++, C#, GLSL, HLSL, Unity, OpenGL
Deferred rendering composite shader - with lighting
GLSL
Maze Generator - Complete Program
C++
C++, OpenGL
C#, Unity
The next two samples are from my Pathtracer. The topics I programmed are interesting, but the code is not very clean.
I wrote it before knowing a lot about c++ coding standards or the standard library.
Diffuse BRDF - cpu pathtracing
C++
Ray Mesh intersection - with vertex interpolation
C++